Jabberwocky wrote:Advertising materials problem apart, imagine you manufactured a character model in 2005. You built the texture at 512x512, and that's what was used in game within the time. Quite a few a long time later on, you want to reuse the character, with significant-res settings with a modern computer. https://cashvurki.pointblog.net/indicators-on-gamergen-you-should-know-79979681